8 Open Worlds to Get Lost In After Skyrim

A lone warrior looks out over a snowy mountain pass and distant ruins in a northern fantasy world

You know the feeling. You set out to deliver one letter, and four hours later you're in a cave you didn't know existed, carrying a sword you can't afford to repair and a quest you've already forgotten the reason for. That's the thing Skyrim does better than almost anything: it makes wandering feel like the game.

Most lists answer with the biggest open worlds on the shelf and call it done. This one assumes you've already played The Witcher 3 (and if you haven't, our Witcher 3 list is a better first stop). What makes Skyrim last is smaller than a big map: a world that doesn't hold your hand, systems you can bend, and a horizon that dares you to walk toward it. Eight games that get at least some of that right, ordered from the closest match to the wildcards. No filler.

01
Action RPG / FromSoftware
Elden Ring PC  ·  PS4  ·  PS5  ·  Xbox One  ·  Xbox Series X|S
Play This First

Skyrim's best trick is the distant silhouette: you see a ruin on a hill, and you go there. Elden Ring is built on the same trick, with no quest log to tell you where to go and a world that rewards you for walking toward anything interesting. Its Lands Between hide caves, catacombs and entire legacy dungeons off the main road, and the horse, Torrent, makes crossing them feel like a ride, not a commute. Where Skyrim lets you pick a build and coast, Elden Ring punishes carelessness, but its spirit summons and open-ended builds give you plenty of ways to cheat the difficulty. A jump button and mounted combat give you movement options Skyrim never offered. The weakness: the quest design is deliberately cryptic, and some storylines can be missed forever if you don't know where to look. If you came to Skyrim for the freedom, this is the sharpest version of it.

The Hook: For players who loved Skyrim's "go there" moments and don't mind being killed on the way.

02
Action RPG / Capcom
Dragon's Dogma: Dark Arisen PC  ·  PS4  ·  Xbox One  ·  Nintendo Switch
Best Combat on This List

Skyrim's fights are about swinging at things. Dragon's Dogma: Dark Arisen is about climbing on them. You can scale a griffin, stab a cyclops in the eye, and watch your pawn companions shout hints they've learned from other players' worlds. The pawn system is the clever part: one companion is yours, two more are borrowed, and each one knows things about quests and enemies that you can use. The world is smaller than Skyrim's and the night is properly dark, so travel feels risky. The Dark Arisen expansion adds a whole second area, Bitterblack Isle, built for players who want a harder time. The weakness: the main story is thin, and fast travel is limited enough that long walks get tedious. It's the one on this list that makes fighting a monster feel like an event.

The Hook: For players who've outgrown Skyrim's block-and-swing combat and want fights worth telling someone about.

03
Action RPG / Warhorse Studios
Kingdom Come: Deliverance PC  ·  PS4  ·  Xbox One
Skyrim With the Magic Taken Out

This is the grounded answer to Skyrim: 15th-century Bohemia, no dragons, and a hero who starts out unable to read. You become a better fighter by training, reading by studying, and a better thief by practising, so every skill improves through use. Combat is a directional sword system where timing and stamina beat any level number, and the quests branch in ways that change how towns treat you. Even your clothes matter: layered gear affects how much noise you make and how guards react. The weakness: the opening hours are punishing, saving is limited by a potion unless you choose otherwise, and the first game launched buggy. If Skyrim's world felt real to you because it let you choose how to play, this one pushes that idea to its limit.

The Hook: For players who wish Skyrim's skills had to be earned the hard way.

04
Strategy RPG / TaleWorlds Entertainment
Mount & Blade II: Bannerlord PC  ·  PS4  ·  PS5  ·  Xbox One  ·  Xbox Series X|S
Rule Your Own Kingdom

Skyrim lets you join the Stormcloaks or the Imperials. Bannerlord lets you start your own war. You begin as an exile with a handful of soldiers, take on mercenary work, build an army, then grow into a lord who can capture cities, marry into houses and eventually found a kingdom. The real-time battlefield fights are the draw: you can lead cavalry charges, break shield walls and watch hundreds of soldiers move at once. Between battles you manage fiefs, marry into noble houses and keep your companions loyal, which gives the sandbox a slow-burning personal story. The weakness: the story is almost nonexistent, the early game is slow and the menus can feel clumsy. It's a sandbox about power, not a quest chain, and it has an active modding scene on PC.

The Hook: For players who always wanted the civil war in Skyrim to be a bigger part of the game.

That's the first half: four games that each take one of Skyrim's pillars (the open map, the combat, the realism, the war) and build something around it. The second half moves further out. A familiar studio, a sci-fantasy oddity, a survival test and a Viking invasion.

05
Action RPG / Bethesda Game Studios
Fallout 4 PC  ·  PS4  ·  Xbox One
The Familiar Engine

This is the nearest relative to Skyrim: same studio, same tools, same way of hiding quests in the margins of a map. You wake up in the ruins of Boston, 200 years after a nuclear war, and head out looking for your missing son. The big change is settlement building, which lets you place walls, turrets and farms and turn a pile of rubble into a base that actually feels like yours. Gunplay is better than in Skyrim, and the perk system rewards more thoughtful builds. The weakness: the dialogue wheel is limited compared with older Bethesda games, and the main story pushes you toward factions you may not like. Our fallout label collects more on the world behind it.

The Hook: For players who want Skyrim's way of getting lost, with guns and a base to defend.

06
Action RPG / Piranha Bytes
ELEX PC  ·  PS4  ·  Xbox One
Most Underrated on This List

ELEX is a rough, strange, sometimes brilliant RPG set on a planet recovering from a meteor strike. You start as a fallen commander who has lost his gear, and the game drops you in a world of swords, laser guns and jetpacks where you have to choose between three factions. where you have to choose between four factions: Berserkers lean on magic, Clerics on machines, Outlaws on survival and the Albs on cold logic. The jetpack is the star: it changes how you explore, letting you hop over cliffs and reach places that look like they shouldn't be reachable. Like Skyrim, it hides plenty of secrets for anyone willing to wander. The weakness: it's janky. Animations are stiff, combat is clumsy at first and the voice acting is uneven. Fans of older Bethesda-style RPGs tend to forgive all that.

The Hook: For players who want Skyrim's wandering in a stranger world and don't mind rough edges.

07
Survival RPG / Nine Dots Studio
Outward: Definitive Edition PC  ·  PS4  ·  PS5  ·  Xbox One  ·  Xbox Series X|S
Odd One Out, Worth It

Outward is Skyrim stripped of every comfort. You're a nobody with a debt to pay, and the game makes you manage hunger, thirst and temperature while you explore. There are no quest markers and no fast travel, so you read directions and follow them on foot. Dying doesn't send you back to a save point; you wake up somewhere else, maybe captured, with the story carrying on. The world is built to be lived in, not conquered. The weakness: it's punishing and slow, and its combat is awkward until you've learned how to use its systems. It's a very different pace from Skyrim, so go in knowing that.

The Hook: For players who think Skyrim is too easy and wish the world could actually hurt them.

08
Action RPG / Ubisoft Montreal
Assassin's Creed Valhalla PC  ·  PS4  ·  PS5  ·  Xbox One  ·  Xbox Series X|S
The Viking Wildcard

Nobody expects an Assassin's Creed on a Skyrim list, but Valhalla is the one that plays most like a Norse RPG. You're Eivor, a Viking raider settling in England, and the loop is raiding monasteries, building a settlement and picking sides in a country at war. Combat leans on axes, shields and dual-wielding, and you can respec your skill tree at any time. The world is huge, with ruins, forts and Viking sagas hidden in every corner. The weakness: it's long and padded, with too many repetitive side activities, and the Assassin's Creed framing story is a distraction. It does feel a lot like a Viking Skyrim, though.

The Hook: For players who always wanted Skyrim's Nord culture to be more than a backdrop.

What these eight games prove is that Skyrim's secret isn't the size of its map. Plenty of games are bigger. It's that the world trusts you to be curious, and rewards you when you are. That's harder to build than it sounds, because every marker, every checklist and every waypoint chips away at it. Browse more open-world picks under the open-world label, and if you want a game that tries the same trick in space, our Starfield alternatives list is the place to go.

Frequently asked questions

What's the closest game to Skyrim?

Fallout 4 is the closest in structure, since it comes from the same studio and uses the same approach to quests and exploration. Elden Ring is closest in spirit, because it shares Skyrim's habit of rewarding anyone who walks toward the horizon.

Are any of these games as moddable as Skyrim?

Fallout 4 and Mount & Blade II: Bannerlord both have active mod communities on PC. Neither matches Skyrim's decade-plus library, but both get plenty of new content.

Which of these games has no quest markers?

Outward is built around the idea, and Elden Ring has no quest log at all. Both expect you to read dialogue, follow directions and ask the world for answers.

Which of these games can I play on Nintendo Switch?

Dragon's Dogma: Dark Arisen has a Nintendo Switch version, and so does Skyrim itself. The rest of this list is on PC, PlayStation and Xbox, so check each store page for your platform.

Which game on this list has the best combat?

Elden Ring, by a wide margin. Its dodging, timing and build variety are more demanding than anything in Skyrim, and Dragon's Dogma: Dark Arisen is a strong second if you'd rather climb monsters than dodge them.

Which of these got you lost in the best way, and what did we leave off?

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